When starting this company, I quickly realized just how involved actually running a business is and how a lot of running a company is not actually making the product. So I figured I would start a series talking about the business tools we use, how we use them and what other alternatives there are. Today’s post will focus on project management and planning tools.
As of writing this post, the latest version of Unity (5.6.1) comes bundled with Monodevelop version 5.9.6. If you’ve ever worked with Monodevelop for C# development, you’ll understand how painful it can be. So this post will describe an alternative to Monodevelop - Visual Studio Code, and how to set up Unity with it.
After I decided to co-run a business, I quickly realized I knew very little about actually running a business, let alone a (hopefully) successful tech startup. So I decided to start reading various business/productivity books to help me figure out how to run a company well.
The first book I read was called The Lean Startup by Eric Ries.
One of the questions that has been asked a bunch since we announced that we’re making games is: “What do you mean by cross-platform games?”. So I’m going to try and clarify that a bit for everyone. For a game to be truly cross-platform, we believe it has to meet the following criteria: The game must be released on multiple systems Progress is available from any platform People can play with anyone on any system Targetting ALL of the systems!
56 Studios is a Super Secret Project from Matt Stevens, Karol Tinsley, and Andrew VanderVeen. We’re three developers that are building a game studio in the Region of Waterloo.
Our focus is on building shared experiences across platforms, where mobile players can participate and compete at the same level as players on their PC or console, with progress maintained across platforms. We want to build games that you can play together, regardless of what platform you’re on, without compromising game mechanics.